Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Monday, September 10, 2012

68 - Chains


Genre: Puzzle
Rating: N/A
Developer: 2DEngine.com
Publisher: Meridian4
Platform: PC (Steam)
Release Year: 2008

Chains is one of those games I put off playing every time I saw it in my Steam collection. It just sounds so dull, the graphics didn't look very great, and overall I didn't know what it was. Out of boredom (and a bit of inspiration) I decided it was time to give the game that has sat in my library for 3 years a shot.

The game is fairly interesting, and full of various gameplay mechanics, despite having only twenty levels overall. Basically, the title is a match game where you must connect orbs of the same colors together. The basic amount is three, but you can often find yourself chaining many more if they're all touching. The mechanic itself isn't the creative part as there are many games like that.

What is interesting is how many gameplay modes can be created out of it. For example, there is one mode where the circles are situated on top of gates. You must manage to keep clearing circles well enough so that X amount don't fall through the gates as they open up every few seconds. Another mode gives you a small tube for the circles to fall through and asks to keep it flowing for five minutes. If you're not able to connect them fast enough they'll clog everything up. Most of these modes are a lot of fun and only a few annoyed me.

I haven't beaten the game yet and that's just because one of the modes is a fairly confusing. I'm hoping that's the only one like it because otherwise the game is much more fun than was anticipated. Those who are fans of matching puzzle games should give Chains a look especially since it's only $5.

Would I play it again? Sure.

Monday, February 14, 2011

6 - Aqua Aqua

Genre: Puzzle
Rating: E for Everyone
Developer: Zed Two Limited
Publisher: 3DO
System: PS2
Release date: 2001

This game is a sequel to Wetrix on the Nintendo 64, but I didn't know that when I purchased it. When starting the game up and going to the main menu it was noticed that you can't just start in the main mode but must first go through a series of tutorials. I forced myself through them and quit playing after that.

The reason I gave up was because I had actually been met with a failure screen in the very first tutorial level and so the rules stated it should already be over. However, it felt kind of shameful to be taken down so quickly so I made sure it was possible for me to beat the other tutorials before putting the game back on the shelf.

What made the game difficult was the fact that the goal of the game was entirely unknown when starting it up. During each tutorial you have a professor character who shows you exactly what to do, but even then it was very confusing initially. You are supposed to build up/tear down barriers which you can deposit water into. Once you got that down it was easy to understand but the professor couldn't offer much more help.

I mimicked him as close as possible but still faced a failure screen time and time again. There was such subtlety to where you place the blocks that it was impossible for you to follow the professor exactly. In fact with those little mistakes of placing a piece just a little off it would be impossible to go back and fix. This game has the cutest exterior possible but is much too hard to have fun with.

Would I play again? No.

4 - The Adventures of Cookie & Cream

Genre: Puzzle
Rating: E for Everyone
Developer: From Software
Publisher: Agetec Inc.
System: PS2
Release date: 2001

I think I actually played this game a long time ago with my sister. Or more aptly, I watched her play. It wasn't as if I was entirely put off by the cartoonish look, but usually we would both rent games separately. She would watch me play mine and I in turn would watch her. 

When first popping the game in, I decided to try out solo because my gaming partner was being lazy. It was horribly difficult though and the game is most definitely created to be a two-player experience. Looking back on it now, I have no clue how my sister managed to play it on her own. 

The screen is split in two and you (and your partner) control a bunny character. As you progress through the level there are obstacles which only your partner can help you with by pressing buttons or manipulating levers. The interactivity of the puzzles is super fun and the cuteness makes everything funnier when you unexpectedly drown your character thanks to a missed jump. 

It gets boring rather quickly, but once it does they throw a boss fight at you to keep you invested. While the rest of the game isn't too difficult the boss battles are surprisingly tough. It's a quirky little game that seems a strange release on the US shores. 

Would I play again? Sure. 
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