Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Thursday, December 29, 2011

66 - Enchanted Arms (360)

Genre: SRPG
Rating: T
Developer: From Software
Publisher: Ubisoft
Platform: 360 (Also: PS3)
Release Date: 2006

I'm not really sure what spurred me to play Enchanted Arms but it led to a really great day of gaming. Usually I don't find myself playing games for more than an hour at a time. For one, there's other business to attend to. The much larger problem though tends to be that I just can't remain interested for that long with nay game anymore. Every once in a while something grabs hold and won't let go (like, say, Corpse Party) but otherwise even the most "addictive" games are passed over by me.

So it was definitely really strange when this RPG managed to hook me in for a great deal of hours on my first time playing it. The game isn't honestly all that great though. The graphics have definitely been surpased by now and the voice acting in particular is awful. You can switch between the English and Japanese voices and, unless you need a laugh, stick with Japanese. I just left it at default English voices because it made the otherwise same-y story have more life.

The game itself is basically a turn-based SRPG. What makes this more interesting is that you've got "golems" to create. These golems are basically like Pokemon or anything else because one big point of the game is to catch them all and train them well. They gain new abilities and all that jazz just like other members in your party do. It's rather fun.

What makes this game probably so awesome to me is that it adds in a lot of features that modern RPGs should have. For one, it allows the option to save anywhere. Why is this still not the case in every game? Just keep players from being able to save mid-battle or something and then it should be fine. Secondly, the game lets you put battles on auto and even speed up the proceedings with the push of a button. I wish more games allowed you to fast forward through the repetitive bits. These were pretty much necessary additions though as random battles happen a lot.

For all the good stuff I have to say about it, Enchanted Arms failed me at about 7 or 8 hours in. It's around this point that the game finally takes on JRPG tactics of old and requires copious amounts of grinding because all enemies have suddenly become insanely strong. I don't like grinding in any games and I wish this didn't have to be a part of the genre. So, I've put it aside for now and don't expect to touch it anytime soon. Still, for a fan of the genre it would probably be worth trying out to see what it does right.

Would I play again? No.

Wednesday, December 21, 2011

65 - Hitman: Blood Money (Steam)

Genre: Stealth
Rating: M
Developer: IO Interactive
Publisher: Eidos
Platform: Steam (Also: PS2, Xbox, Xbox 360)
Release Date: 2006

This is the only Hitman game I've spent serious time playing although it was not my first experience with the series. I started off with the first game, Hitman: Codename 47, but found it much too difficult to play. Although generally stealth games are pretty cool, they are often way harder than I can handle. It's one thing to understand how to be quiet and stay out of site but it's another thing to actually be able to carry it out.

So, with my normal inability to play stealth games I ended up really enjoying this game all the same. I think it's due to the fact that in Hitman: Blood Money you don't have to be stealth if you really don't want to. Obviously the game pushes you in that direction but allows most missions to be completed regardless of getting seen by people, killing civilians, or whatever else trouble you might get yourself into. I appreciate this because it means the game is really open to all kinds of play styles and techniques (including my bumbling, Rambo-esque one).

The game has a really strong sense of self. I often found myself just wandering around to listen to characters chatter on or just explore. Everyone has their own routine. It's pretty cool how nicely realized the world is, although it certainly gets very dark at times. As this is a game about a hitman, you're going to be forced to think about the ramifications of your actions - even if Agent 47 himself isn't.

I really, really like this game. Although I'm absolutely horrid at it the game accommodates itself to me and allows me to continue. The world is cool and I want to see it all. Definitely check this game out if you're in need of stealth games.

Tuesday, May 3, 2011

53 - Two Worlds (360)

Genre: RPG
Rating: M
Developer: Reality Pump
Publisher: SouthPeak Games
Platform: 360 (Also: PC)
Release Date: 2007

Two Worlds is a game I knew nothing much about. I know that it came out and was always compared to Oblivion. Because of that, everyone said it was terrible in comparison. I mostly ignored those statements because why focus on comparing two games? A game by itself may have its own merits. So, with that idea firmly planted in my mind I picked it off the shelf and started playing.

Oh my god Two Worlds is so strange. I knew something was terribly wrong the moment I saw the main menu. As is customary, I usually go into the options and check out things. On the options, it had button mappings for changing an option, leaving the menu, and whatever. However, this button mapping information obscured some of the actual options. This terrible main menu scheme wouldn't pass any inspection in bigger games, and shouldn't pass in any game. The main menu isn't important though as gamers should only spend a few seconds there before jumping into the game.

Starting it up I was greeted with really amateur text overlaying the opening video. Again, this doesn't mean anything aside from the fact the people who made this game are not pros. That's fine. Getting into character creation made me sad because there were very few options. There was no facial modifications, either in shape or general styles. In fact, the only thing you could change is hair color, style, and eye color. Oh, and the height of your warrior. At least that meant I couldn't create a horrifying face like often happens in Bioware games.

Finally taking control of my warrior I discovered the true quality and terror of the game. It appears that the developers made a brand new engine for the game. At the very least, it isn't any popular one out there. It felt like my console must have been breaking the way it ran. The camera for the game world is extremely strange and made me a little motion sick. It's awkward and something that any gamer would instantly recognize as slightly "off". The character models were okay, but everything else felt half-done. Animations were all really strange and at times laugh out loud funny.

Really though, the main reason I talked so little about the actual game was because I got killed by my first orc confrontation. Apparently it's not a forgiving game either!

Would I play again? No.

Friday, April 22, 2011

52 - Assassin's Creed II (360)

Genre: Action adventure
Rating: M
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: 360 (Also: PC, PS3)
Release Date: 2009

When Assassin's Creed was going to come out I was pretty hyped. I picked it up day one and at that point realized it was actually a really annoying game. It was dull and repetitive and even the story was awkwardly woven. That's why when Assassin's Creed II came out that I didn't rush out to buy it. I played it a little and found it a big improvement, but nothing special overall. Because of that, I have avoided Assassin's Creed: Brotherhood like the plague.

This weekend I played it again because my partner was over and I know she really loves it. I felt it would be a nice way to spend a bit of downtime after a bit of a Banjo-Kazooie run. Somehow, playing it for the second time felt brand new. That, along with the knowledge base of my co-pilot made the game a lot more understandable.

Where I struggled the first time I was able to pass in a few tries. Where once I had a huge problem scaling buildings I was now vaulting from roof to roof like a pro. I have no idea what really changed in two years, but it was really invigorating this time around.

As for the gameplay, it's still not very deep overall (you can win most fights by mashing the same attack button). Beyond that, the game still manages to be a very entertaining package. There is more to do this time around. There's even the basics of a strategic game where you improve a city to increase funds generated. Finally, you have the fact that Ezio - or at least his outfit - is crazy attractive. You gotta love a guy with style.

There is one thing about the game I strongly dislike, and that is the story. Not overall, because the Ezio story is pretty neat. It's the story that comes from the "modern" characters like Desmond who are trying to decode Ezio's world. Why couldn't the game have purely been a historical kind of piece? The modern storyline seemed extremely tacked on and could have been ignored completely in favor of the purely renaissance-era world. How they attempt to tie the stories together at the end is just plain stupid and in fact feels like they put it there just so Brotherhood could come and finish off the story later. I've heard that the first Assassin's Creed had a similar cliffhanger ending but I could never get myself to really enjoy that game.

Would I play again? Nah. (I beat it and had about all the fun I could with it)

Monday, April 18, 2011

50 - Vampire Rain (360)

Genre: Action adventure
Rating: M
Developer: Artoon
Publisher: AQ Interactive
Platform: 360
Release Date: 2007

This game is awful. You are part of some squad who investigates vampire activity. However, for whatever reason the team is horrendously ill-equipped to take care of the vampire menace. From what I experienced, you had to be stealth around them. When being spotted by a vampire, there's only a few seconds to hurry out of their site or else it's instant death.

This isn't the only game that's so strict. I can't think of what other games are so tough at the moment but there definitely are others. However, this game is just way too dorky and boring. The story is uninteresting, the characters are bland, and even the graphics aren't exciting. The gameplay feels more like a PS2 than anything else. What this game seems like is one of the Simple series in Japan (Earth Defense Force and Onechanbara are some Simple series titles).

Really, I couldn't even get past the first vampire without dying. Because it annoyed me to die so quickly in the game (a tutorial mission!), I attempted it again and again. However, I must have been overthinking it because death kept coming. Basically, if you ever see this game do yourself a favor and avoid it. The only reason to get it is if you collect crap games.

Would I play again? No.

Wednesday, April 13, 2011

49 - Skate (360)

Genre: Skateboarding
Rating: T
Developer: EA Black Box
Publisher: EA Games
Platform: 360 (Also: PS3, mobile)
Release Date: 2007

Skate caused a reaction in me that I haven't felt for a while. I really wanted to play it. The thing is though that I absolutely hated it. From the moment I started playing to when I finally put the control down I was cursing and gripping the controller much too tight.

Unlike the Tony Hawk Pro Skater series, this skateboard game feels a lot more realistic. In Tony Hawk games there were always some goofy things going on. The physics were strange and millions of tricks could be pulled off easily. Skate feels a lot more down to earth. Basically, Tony Hawk is like dream skateboarding and Skate is more down to earth. It isn't as if Skate isn't goofy at all either, but it tries a lot harder to be a more of a replication of the sport.

The control method is really cool. You use both analog sticks for movement. You must flick up the left analog stick in some direction to jump the skateboard up and do various tricks. The right stick controls the skater's body. You use them in sync to pull off tricks and it's not nearly as easy as it should be. In fact, the game is damn hard and the map is confusing.

Most of the stuff about the game is fine, except that the control scheme is so hard to take control of. It felt like playing Stuntman, which also requires near perfection from the player to get anywhere in the game. It is so hard. It's too hard. Somehow, I found myself playing it and failing over and over to simply get somewhere in it. I wanted to prove myself to the game. I don't think I'll pick it up anytime soon in the future, but it was one hell of an experience while it lasted.

Would I play again? Maybe.

Thursday, March 17, 2011

34 - Bioshock (360)

Genre: FPS, Horror
Rating: M
Developer: Irrational Games
Publisher: 2K Games
Platform: Xbox 360 (Also: Mac, PC, PS3)
Release date: 2007

When this game came out I was super psyched. It looked like an incredible shooter with horror elements. What mostly made it seem so fantastic to me was the style. The world of Rapture was a dirty, crazed art deco dream and I wanted to live in it. God damn if those initial preview videos and screenshots didn't tantalize my younger gaming self. This was without me having ever played the System Shock series, which it was a spiritual successor to. The game just looked damn great.

I can't say I remember too much about playing it those few years ago. All I really recall is the gaming audience at large shouting about how creepy the game was when my thought was "you call this scary?". Obviously everyone takes to "scary" stuff differently but it was anything but. Despite that dismantlement, the game was a dream to control. I still feel that way about the controls. They're very tight and responsive for being a console game. Maybe the difficulty is toned down, but it's not very hard to nail shots.

I still enjoy the backdrop for the game and the controls and the voice acting. The story however leaves much to be desired. I couldn't really care less about what was going on with Andrew Ryan and Atlas and whatever on earth else. It just doesn't seem a very pressing tale - and why am I helping anyway? FPSes generally aren't renowned for the tales they weave, so Bioshock can be forgiven on that count.

Speaking of easy though, this game is terribly so. Yes, I am playing on the easy difficulty but sometimes even then in other games I'll meet with an unfortunate end from time to time. There is just constant opportunity to revitalize your health that it's not worrisome. They really could have just given you health that automatically recharges and it would have been about the same. Overall, I really like the game and am about 3/4th through it right now with no deaths. I'll get back to it after I polish off other games.

Would I play again? Yes (to beat it).
Related Posts Plugin for WordPress, Blogger...