Monday, September 24, 2012

Indie Test Drive: 0 A.D.

Because I simply don't have enough games I decided it would be interesting to try playing more indie games. Sure, I actually play a fair bit of them once they come to Steam, Desura, and GOG but that's not quite indie enough. Why not try out other titles that have yet to find a publisher - or might not? So, yup, that's what this and future "Indie Test Drive" posts are about.



0 A.D. is a title being independently developed by a team of volunteers. It has apparently been worked on since 2001. Back then, it was a "total conversion mod" (meaning they took an existing game and overhauled it) but it changed later into a wholly new project. The game will probably appeal most to those who enjoy historical RTSes. If you love Age of Empires or Empire Earth then this is something worth looking into.

Initially, it didn't seem like there was much new brought to the table. You have your choice of various historical troops to choose from and then can go about growing your town into a society and going to war, or forging alliances. Apparently there is a multiplayer mode which would sounds like a lot of fun, but I was unable to test it out. There are multiple gameplay modes, but I was only gave one a shot and was a bit disappointed because the "AI controlled" enemies didn't actually do anything until I came and stormed their cities.

The version I played was a bit goofy. There were birds but they simply were stuck in place and didn't ever move across the screen. Upon killing a camel, it just stood there (upright) as my troops picked at it for food. Animals also did not have any walking animation and simply slid across the ground. However, in between me playing the game and looking up the 0 A.D. website I found that a new beta was just released earlier this month. It appears to fix up a lot of stuff and even upgraded the graphics.

0 A.D. is completely free in beta stages and will be once it finally launches as well. The game runs on Windows, Mac, and Linux. I enjoyed it but just wish there was some sort of story function instead of simply focusing on multiplayer.

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