Friday, November 30, 2012
All I Wanted to Do Was Play Nancy Drew
Yesterday, I wrote about how I have been putting my attention on "casual" games more and more lately. Excited by the post, I decided to start with the Nancy Drew series of games. There are some twenty (maybe even thirty now) titles in the series. It seemed a good idea to me to simply start with the first game! The very first Nancy Drew title is subtitled Secrets Can Kill and looked fairly promising. At least, if you listen to Nancy Drew game diehards, they seem to say the originals are the best.
The original game is not available on Steam (only the Remastered version). Thankfully, I already had it available to me so I went to work installing it. It didn't work, so my next step was to go to Her Interactive's website to see if they could help. Now, they did give tips for running their games on Windows 7 but it still wasn't working. What was my next step? Install a Windows 95 virtual machine!
The first two games are apparently the hardest to run on modern machines. As they were made for early Windows systems, it seemed to me that 95 was my best bet. It's actually harder than you might think to install an old operating system, though. I have a disc-based version of the OS, but it initially only sold as lots and lots of floppy discs. My current machine doesn't even have floppy drives but thankfully it's incredibly easy to create virtual discs and drives.
Either way, I'm not going to get too much into the installation process, but I did it, although certain features were unable to be installed. I put the game in and installed it perfectly. Unfortunately, when the time came to run it gave me the same error received from my modern Windows 7! The error is that the game cannot pump sound through my speakers. It seemed to me I could make it work on 95 because you can set up different audio methods and whatnot to better recreate the actual environment. However, I was unable to find out how to install them, even though Windows detected the old school sound option.
In the end, I was unable to get the game to run. Maybe later I'll try to learn how to properly install 95... Or I could just play the Remastered version.
Thursday, November 29, 2012
I Think I'm Turning "Casual"
Video games have been my go-to hobby for as long as I can remember. Basically all my earliest memories revolve not around school or family but playing Atari 2600 and Apple IIe games. I don't remember everything about them, but little moments like being mystified by the Apple command line being used to call up games are easy to visualize even now.
I never really classified myself "hardcore" in the typical sense as that makes people think of Call of Duty or whatever FPS is in vogue at the time. However, I definitely have felt very hardcore when reflecting on my gaming habits. If nothing else, I think anyone who manages to collect some 2,000 video games and maintain them must have some serious interest in the hobby. But lately I've really started to shift toward liking games I never would have cared much about before.
During the latest Steam sale I loaded up my wishlist with items that would make me really happy to buy. Obviously it was initially too much, so my actual cart of digital goodies was whittled down until only a few were left. The main things I struggled with purchasing/putting away were the Nancy Drew, Mumbo Jumbo, and Popcap bundles. Nancy Drew games are basically adventure games but for a certain type of crowd. As such, they're fairly easy experiences overall. My interest in Mumbo Jumbo came from wanting to play simple games like Luxor but also hidden object games like the Midnight Mysteries series. All of these games are decidedly "casual".
Even when playing Persona 4 Golden for Vita I've been taking a very simplified approach. Setting the easiest difficulty available and letting most battles play out automatically, I really have little to worry about in the game aside from listening to the story unfold. In a way, it makes me nervous to see my game play style as well as interests change, but on the other hand, does it really matter? As long as I'm happy with what I play then I don't think it does. It's a bit odd that titles like Sleeping Dogs, Dishonored, and others are no longer enticing me, but I'm sure I will still get around to them. Just for now, when I need something to play it will probably be much simpler fare.
This, too, I think has complicated my personal blogging. Between writing reviews of more (serious?) games for sites, I leave myself time for easy, casual titles. But who wants to hear about my time spent playing Criminal Minds' hidden object game? Perhaps seeking out such easy gaming experiences is a reaction to the forced nature of reviewing. Either way, I'm curious... Are "casual" games something that anyone really wants to hear about? If I were asked this question a year ago I'd say no, but you'd be surprised at how good some of them can be.
Monday, September 24, 2012
Indie Test Drive: 0 A.D.
Because I simply don't have enough games I decided it would be interesting to try playing more indie games. Sure, I actually play a fair bit of them once they come to Steam, Desura, and GOG but that's not quite indie enough. Why not try out other titles that have yet to find a publisher - or might not? So, yup, that's what this and future "Indie Test Drive" posts are about.
0 A.D. is a title being independently developed by a team of volunteers. It has apparently been worked on since 2001. Back then, it was a "total conversion mod" (meaning they took an existing game and overhauled it) but it changed later into a wholly new project. The game will probably appeal most to those who enjoy historical RTSes. If you love Age of Empires or Empire Earth then this is something worth looking into.
Initially, it didn't seem like there was much new brought to the table. You have your choice of various historical troops to choose from and then can go about growing your town into a society and going to war, or forging alliances. Apparently there is a multiplayer mode which would sounds like a lot of fun, but I was unable to test it out. There are multiple gameplay modes, but I was only gave one a shot and was a bit disappointed because the "AI controlled" enemies didn't actually do anything until I came and stormed their cities.
The version I played was a bit goofy. There were birds but they simply were stuck in place and didn't ever move across the screen. Upon killing a camel, it just stood there (upright) as my troops picked at it for food. Animals also did not have any walking animation and simply slid across the ground. However, in between me playing the game and looking up the 0 A.D. website I found that a new beta was just released earlier this month. It appears to fix up a lot of stuff and even upgraded the graphics.
0 A.D. is completely free in beta stages and will be once it finally launches as well. The game runs on Windows, Mac, and Linux. I enjoyed it but just wish there was some sort of story function instead of simply focusing on multiplayer.
0 A.D. is a title being independently developed by a team of volunteers. It has apparently been worked on since 2001. Back then, it was a "total conversion mod" (meaning they took an existing game and overhauled it) but it changed later into a wholly new project. The game will probably appeal most to those who enjoy historical RTSes. If you love Age of Empires or Empire Earth then this is something worth looking into.
Initially, it didn't seem like there was much new brought to the table. You have your choice of various historical troops to choose from and then can go about growing your town into a society and going to war, or forging alliances. Apparently there is a multiplayer mode which would sounds like a lot of fun, but I was unable to test it out. There are multiple gameplay modes, but I was only gave one a shot and was a bit disappointed because the "AI controlled" enemies didn't actually do anything until I came and stormed their cities.
The version I played was a bit goofy. There were birds but they simply were stuck in place and didn't ever move across the screen. Upon killing a camel, it just stood there (upright) as my troops picked at it for food. Animals also did not have any walking animation and simply slid across the ground. However, in between me playing the game and looking up the 0 A.D. website I found that a new beta was just released earlier this month. It appears to fix up a lot of stuff and even upgraded the graphics.
0 A.D. is completely free in beta stages and will be once it finally launches as well. The game runs on Windows, Mac, and Linux. I enjoyed it but just wish there was some sort of story function instead of simply focusing on multiplayer.
Monday, September 10, 2012
68 - Chains
Genre: Puzzle
Rating: N/A
Developer: 2DEngine.com
Publisher: Meridian4
Platform: PC (Steam)
Release Year: 2008
Chains is one of those games I put off playing every time I saw it in my Steam collection. It just sounds so dull, the graphics didn't look very great, and overall I didn't know what it was. Out of boredom (and a bit of inspiration) I decided it was time to give the game that has sat in my library for 3 years a shot.
The game is fairly interesting, and full of various gameplay mechanics, despite having only twenty levels overall. Basically, the title is a match game where you must connect orbs of the same colors together. The basic amount is three, but you can often find yourself chaining many more if they're all touching. The mechanic itself isn't the creative part as there are many games like that.
What is interesting is how many gameplay modes can be created out of it. For example, there is one mode where the circles are situated on top of gates. You must manage to keep clearing circles well enough so that X amount don't fall through the gates as they open up every few seconds. Another mode gives you a small tube for the circles to fall through and asks to keep it flowing for five minutes. If you're not able to connect them fast enough they'll clog everything up. Most of these modes are a lot of fun and only a few annoyed me.
I haven't beaten the game yet and that's just because one of the modes is a fairly confusing. I'm hoping that's the only one like it because otherwise the game is much more fun than was anticipated. Those who are fans of matching puzzle games should give Chains a look especially since it's only $5.
Would I play it again? Sure.
Labels:
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2DEngine.com,
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Monday, August 27, 2012
Transitional Gaming: How Game Culture Changed as I Became a Man
Tuesday, July 17, 2012
Game Center CX DVD Up for Preorder
Game Center CX is a Japanese television show which has spanned over 10 seasons so far, but with very little attention in the US. It only really had a "test run" with one season of episodes being translated and shown via Kotaku. However, they blew it by using shoddy translators and not really caring about the property at all after the first season was done with.What's the show about? It focuses on this guy named Arino who plays video games week after week for the show. The goal of each show is typically to finish a video game (sometimes to get a certain end in a game). However, his main focus is on retro games so it's often very hard to get to the end. Because Arino is also a comedian, he manages to make the prospect of watching someone play video games a lot of fun.
I started watching it a couple months back and it definitely is a fun show for gamers. Most of the episodes are slowly being translated by fansub teams and are even on Youtube (although some have recently been taken down for copyright). If you watch an episode though and like it then maybe you'll want to grab the upcoming DVD release sometime.
Even though it's rather expensive at $41 for 14 episodes, that's not so bad in comparison to the prices I remember spending for anime. The main bulk of episodes included are the Kotaku ones, except translated by someone much more skilled, which is a big plus. Why mention the DVD? I'm just hoping that enough people will buy it that they might consider releasing more episodes officially over here. It's fun enough to watch online but there's something about owning things you enjoy.
PS: If you've played Retro Game Challenge for the DS then you already have experienced a bit of Game Center CX. The game was based off the TV show and Arino is the polygonal "king" in the game.
Friday, June 22, 2012
3DS XL is Coming
You know, I'm not really sure how to feel about a 3DS redesign. I think it's safe to say we all knew that there would be some, like there have been for previous Nintendo handhelds, it was just a matter of when. What interests me the most about the 3DS XL is that it's not an attempt to streamline form factor in a more compact form. As the name implies, it makes it larger.
The DSi XL never seemed like a system I would want. I definitely saw its use for people who perhaps were not as mobile with their gaming, or needed a larger screen for sight purposes, but since those don't apply to me I wasn't interested much. I still only own my own "fat" DSes, though. Either way this new 3DS doesn't appeal to me much more as the screen is fine. One thing this might help with is my hand cramps on the system but that's not worth $200 to me.
What do you think of this updated system? Is there a reason that more people should pick it up over the original 3DS?
The DSi XL never seemed like a system I would want. I definitely saw its use for people who perhaps were not as mobile with their gaming, or needed a larger screen for sight purposes, but since those don't apply to me I wasn't interested much. I still only own my own "fat" DSes, though. Either way this new 3DS doesn't appeal to me much more as the screen is fine. One thing this might help with is my hand cramps on the system but that's not worth $200 to me.
What do you think of this updated system? Is there a reason that more people should pick it up over the original 3DS?
Thursday, June 14, 2012
What is Nintendo Land? Is It Any Good?
One of the most interesting things to come out of Nintendo during this E3 was Nintendo Land. Well, perhaps most "interesting" isn't the right word. If anything, it seems like Nintendo Land was unveiled and subsequently misunderstood by gamers. Basically, it is a bunch of minigames which showcase different functions of the Wii U GamePad. In principle, this is a lot like Wii Sports which debuted with Wii systems back in 2006. However, there's a lot more to it than that, as surprising as it may seem.
The idea behind the game is that it's an amusement park of sorts where each minigame is it's own attraction. There are twelve included in the package, although only five were playable on the E3 show floor. Four of the five on display were based off famous Nintendo franchises. From what I played though, it seems like the title is shaping up to be a really entertaining party game, with only a little bit to tide over single player gamers.
Thursday, May 24, 2012
Watch Speedruns Live
Video game speedruns are not everyone's cup of coffee. Most never attempt one themselves, and many don't even like that people can rush through their favorite games. For most of us though I think it's fair to say they're fun to watch from time to time. It's amazing to watch people blast through games since chances are we've never accomplished such a feat ourselves.
Anyway, I bring up speedruns because Speed Demos Archive is having their annual speedrunning marathon right now. I've caught it for the past few years and it's a lot of fun to watch. It'll be live for a few days and they're accepting donations for charity (Organization for Autism Research). If you're interested in seeing what games they'll be playing here's a list.
I know I'm going to be tuning in for some Portal, Resident Evil, and Hitman: Blood Money.
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