Genre: Simulation
Rating: E
Developer: Mojang AB
Publisher: Mojang AB
Platform: PC (Also: Web, Mac, Linux)
Release Date: 2009
My first experience with Minecraft came sometime in the middle of last year when the game was free for a weekend. Something had happened so that was Notch's attempt to make peace with gamers. I didn't end up doing much however as the game seemed so damn boring. After my friend bought me a copy more recently, I decided it was finally time to give it another try.
The learning curve is surprisingly tough which is why I probably didn't get into it the first time. You can do very basic things without researching, but won't get very far at all. To truly get the best experience out of the game is to learn at least the basics online because once you are armed with a weapon and axe you can start to adventure and mine like crazy.
The basic structure of the game is that you're out in some huge world with friendly and unfriendly creatures. The earth is yours to mine and farm to create whatever you will with it. Aside from that though, there's really nothing you have to do. You can mine and make tunnels underground forever. You can build a massive castle. You can make a village with friends online. You can really do anything you'd like and it's a highly creative experience because of that.
What I really love is that you can turn off enemies entirely to make it a fully "safe" experience to build and explore. When I find a game that is such a blank canvas I can't stop playing it. The last time I really got so into a game was The Sims in 2000. Both games are creative outlets for storytelling and creation (thank you friendly creator tools for The Sims). Basically, I adore the game but it is not for everyone.
Would I play again? Yes!
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