Genre: 3D platformer
Rating: E
Developer: Heavy Iron Studios
Publisher: THQ
Platform: PS2 (Also: GC, Xbox)
Release date: 2002
I've never really liked the show Scooby Doo. I can't put my finger on why but it just seemed too silly. I've been a fan of horror for a long time but somehow the comedy horror route of the show wouldn't appeal to me. Anyway, the game seems to be a pretty good recreation of the feel of the show. The intro for the game is the same for the show and there is even an in-game laugh track. The laugh track annoyed me for a while before I figured this was just part of making the experience as authentic to the show as possible.
The game itself isn't as bad as you might think. It feels a lot like Jersey Devil on PS1 simply for the fact that a lot of the time the environment is so empty and dark. There's some mystery guy who talks to you occasionally in areas and gives you information, but he's nearly as creepy as the nothingness around you. There's monsters too, but they mostly seem silly (as per usual) so they in fact hinder the scariness of the environment.
As far as the gameplay goes, it's surprisingly solid. I must admit it was also pretty funny to see Scooby do his signature scardeycat run as well as see him carry Shaggy around on two legs. Speaking of which, before playing the game I never realized how much of a stoner Shaggy seems like.
So yeah, the game was actually pretty fun. I never even died! What happened to make me stop was just as I was feeling good about the game I sent Scooby bouncing around the level with his newfound double jump ability. Unfortunately, somehow I managed to make Scooby jump into a tree. Once inside the tree's geometry there was no way back out. It seems I always manage to luck into game-breaking glitches.
Would I play again? Sure (to beat it).
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