Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Monday, December 10, 2012

I Won a Copy of PlayStation All-Stars!


If you are on my blog, then chances are you're well aware of Bryan over at The Gay Gamer. If not, then I don't know how you found me but you should totally check his site out. A little bit ago, Bryan had a contest to win a copy of PlayStation All-Stars: Battle Royale for Vita. As I have been pretty interested in checking it out I threw my name into the pot. Someone else actually won but apparently never responded. He drew a new name and... it was me!

So here's a post to say thank you Bryan for hosting the cute little contest! I'm thinking of doing my own (for a less popular game) soon, but we'll see if that works out. In the meantime, I'll be fussing around with PS All-Stars and hopefully becoming good with one of the characters. Even if I do, I'll still probably be too scared to try hitting up an online match.

As a final note I will say that anyone who is still interested in getting a Vita should make sure they grab a high capacity memory card along with it. Although I only have a few digital titles on it, I'm now required to regularly uninstall them to make room. Of course, it doesn't help that Persona 4 Golden is one game that has taken residence on my card... It is over 3GBs by itself! Here's hoping that the prices for Vita memory come down drastically in the next year.

Wednesday, March 7, 2012

My Vita Impressions


The PlayStation Vita is a system that I knew I needed from the moment it was announced. The PSP never did me wrong even though it took a great deal of time to build up an excellent gaming library. Because of that past positive experience I was fully prepared for a more modern but equally wonderful affair with a Vita.

So, on launch day I picked up the Wi-Fi version. I grabbed a memory card and game (Lumines) a few days later. These are mostly the things I realized while messing with the system without having a game to really "enjoy" the system with. As such, I was able to focus much more on the hardware itself as well as the basic functionality.

Negative:

It's heavy. Much heavier than I expected after reviews came in suggesting that it really wasn't as bad as you might expect. Sure, it's still not going to knock you over but it's strange to hold such bulky tech after getting accustomed to things like MP3 players, smartphones, and a PSP-3000.

Holding it in the way my hands naturally want to is wrong. I have no game to check this out with but when I rest my fingers in the way that seems the most comfortable they are all over the rear touch pad. You're meant to curl your fingers up onto the little pads near the edges of the unit, but that is so strange to do. It didn't hurt to move my fingers there initially, but I haven't spent any good amount of time with that position. I'm hoping it doesn't turn out like the 3DS where holding it cramps my hands up after a little bit.

The system is too big! Now, this seems odd because honestly it is quite a luxurious thing. The problem for me is though that the system is so wide that my fingers can't reach the center quadrants of the screen. I only noticed this when trying to use the on-screen keyboard for hammering out messages. Although I don't really like on-screen keyboards, at the moment, that's the only way to type on the system it seems. Either way, with the giant touch screen it should be no problem! Except when I tried I realized my fingers couldn't reach to the middle parts of the keyboard! It was quite a hindrance and I had to shift my holding of it to get there. By then it had killed my whole flow. Probably won't use this feature much at all then, although chatting with other Vita players in a party via text would be fun.

What an awful camera. Okay, the 3DS also has a pretty poopy camera. Still, why even bother when you're going to have such wimpy quality? Cell phones these days are coming out with fully HD cameras, as shocking as that may seem. Sony probably couldn't afford to splurge on the component though, and it still works well enough for augmented reality.

I hate Content Manager Assistant. For those without a Vita, the CMA is a program which you use whenever you want to transfer pictures, video, music, and whatnot between your system and computer. The reason it exists seems to be an attempt to curb piracy. PSPs were exploited via memory cards (as well as batteries - which is why the Vita has no removable battery). Anyway, I understand where they're coming from but it is cumbersome. Not to mention in order to use the program you have to set the Vita to not charge via USB. Charging via USB is convenient as well, so if you want to do that regularly you will have to constantly be switching the setting between charging and transferring. Beyond that annoyance though it just takes too many steps to work this program. You have to set libraries so you can't even just drag items on a whim to the Vita. CMA also requires an internet connection when transferring specific files (save data and games) so it may be able to update your Vita without you even knowing, or at least eventually possibly ban you from transferring certain files it marks as "bad". Open CMA exists to let Vita owners transfer content to and from their Vita without having an internet connection. Of course, that's not a program which was made or certified by Sony so use it at your own risk.

It can barely handle any media file types. I haven't used my PS3 for a while, but from what I recall it could handle all kinds of video files. I'm pretty sure it could tackle AVI and codecs like DIVX and possibly even WMV files if you enabled that. The Vita can handle a couple HD video formats. By a couple I literally mean a couple - two. They are MPEG-4 and H.264. I'm not a video fidelity snob so most of my VHS transfers are AVI files. Why can't you play the most prevalent video format, Vita? I was ready and excited to put some videos on for watching, but now I have to go the extra step of converting them before use. That, or waiting for a media server to be coded so I can stream content straight from it (although that won't work outside the house!).

Vita updates itself. It won't always do this, but the system is able to update system files and games in the background without prompting the user. So far it seems to be the case that we will always be asked for firmware updates, but beyond that Sony has no qualms updating other content on the fly. This is for the best, really, but sometimes game updates tend to bork games further. Beyond that, it worries me that Sony might accidentally flag or ban certain user accounts because they *think* the system is tampered with. For anyone who has Windows and has been flagged by "Windows Genuine Advantage" you're probably understanding my fear. For those unaware, WGA is a program which was included on a necessary Windows update which was meant to target only users who had pirated/unofficial Windows installations. Instead it harassed many legitimate users.

Positive:

This screen is incredible. It's huge! I'm not used to seeing a screen this large on a portable device. It's so shiny and pretty and looks fabulous when I stream Netflix content to it. Sony really made an excellent choice for splurging on it. Just make sure to pick up a screen cover so you don't damage it.

The styling is pretty nice. The system might be a bit bulky, but it's still pretty gorgeous. It definitely looks like a fancy piece of technology. Somehow, it even manages to make the PSP look kiddy, although the system never really looked that way before. If there's one thing to dog the system about in looks it is for the awkward PS, Select, and Start button sizes and positions. As they don't stand out it is hard to just feel where they are, as well as to push your thumb down and toward your hand to trigger them. Also, they kind of remind me of the superfluous buttons on an original Xbox controller.

Thank god they got rid of UMDs. UMDs were always one of the strangest choices to me. Why would you have a spinning disc in a portable device? Do you remember CD players skipping? The same principle applies here so it seems a bit wild. Of course, the UMDs had a plastic casing around them to help with this, but still, disc based media in portable devices seems quite the dated concept. The SD card-like games are a big improvement. They should also help with loading times I think, although apparently there's still some slow loading going on.

Friday, October 21, 2011

PS Vita Owners Might Need to Buy Memory Cards


Well, this put a slight damper on my day as I looked through my RSS feed this morning.

So, Sony's Vita looks like it is going to be a great little handheld. Anything that can play PS2-caliber games portably is basically my dream device. Either way, some time ago there were reports that the new proprietary memory cards for the unit are going to be painfully expensive. Of course, we still only have the Japanese prices (which are always extremely inflated) but even the PSP Memory Stick Pro Duos were pretty pricey for a long time here. I expect the same of Vita.

Now, memory cards shouldn't really be a big deal if you're not downloading games or extras to your system. As the Vita has absolutely NO internal storage anything being put on it requires a card. Simple. The 3DS also has no internal storage but it does at least come packed with a little SD card. It's still unknown if the Vita will come packed with a card or not.

Anyway, needing a memory card for downloaded content is perfectly reasonable. It's just like how you need a hard drive or one of those eensy overpriced memory cards for 360 to save Marketplace stuff. The point of what now bothers me about Vita is that apparently some physical retail games will still require saving to a memory card (Ex: Uncharted: Golden Abyss, Ridge Racer).

It made sense for disc-based games to have memory cards. Video game discs of any type are DVD-ROMs (Read Only Memory). As they are "read only" they cannot have any new data written onto them, which is why all disc-based media requires some storage. Cartridge based games can typically write to themselves, but since most carts we are familiar with could only hold so many KBs or MBs some of the larger saves needed a memory card.

As far as I know, the Vita game cards are rather large in size and will not be completely filled to the brim with game content. Even now, PS3 titles barely ever reach their 60GB Blu-Ray disc capacity. In fact, the majority hover around 5-35GBs. Because of this I don't think it is purely a technical necessity to have physical game carts saving to an external memory card. I think it's business.

This is all just a rumor at the moment but I have faith that this will actually be the case. If it isn't then I will breathe a heavy sigh of relief and resume praising the Vita to no end.

Friday, September 16, 2011

PS Vita is Region Free!


In some of the best news I've heard today it was announced the Vita will be region free. I'm so glad this is the case because it seemed handhelds were sticking firm to region locking. When the DSi came around it was the first Nintendo handheld to employ region locks and of course they continued that with the 3DS.

It's good to see that Sony is keeping things open like this. In such a world where gamers can and will import games there's really no reason to try and lock them out. If there's not an easy way to play our imports many of us will resort to means that companies don't readily approve of, anyway! I'm still probably going to wait for the Vita to launch in America before grabbing my unit, but I'll be feeling a bit happier knowing a world of games is at my fingertips (and not just those from the US).

I'm just hoping they don't pull back this statement later. Back before the Wii came out they did say it would be region free but then went back on their word. Either that, or it was a most unfortunate mistranslation.
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