Genre: Action
Rating: M
Developer: Genuine Games
Publisher: VU Games
Platform: PS2 (Also: Xbox, PSP)
Release Year: 2005
50 Cent: Bulletproof is an odd game. If there were any way to describe it it would probably be the sort of thing that musical artists 50 Cent dreams about. I don't know how much he contributed to the project, but it definitely seems like a kind of game made to fulfill some wishes.
In the game you're 50 Cent, of course, and are simply living your life out in your hood until one of your homies is gunned down. Except he's not gunned down by a rival game but some sort of super soldier guys. 50 deduces that there's someone more on his tail than usual, assembles his crew, and sets off to destroy all those involved.
Gameplay is probably where 50 Cent: Bulletproof is the worst so many people have probably never even finished it. It's basically a very simple first/third person shooter but very little is thrown in to spice it up. That means you'll be awkwardly firing at hordes of racially stereotyped gangsters. The objectives, too, are a bit difficult to understand at times. You'll get them all posted to your cellphone but from there it's often hard to figure out where the trigger for them is.
If the gameplay is lacking then why would anyone other than an obsessive 50 Cent fan play? As odd as it sounds, the story is probably the best part of it. Although the first few minutes seem dull, after the catalyst of his homie getting killed, things quickly progress into stranger territory. There are some really odd characters in the cast and it was always interesting seeing what they were up to.
I wouldn't recommend the game to most people but there is something about it that kept me playing. Now I've got to get my hands on a copy of 50 Cent: Blood on the Sand and see if it improves upon the foundation of Bulletproof.
Would I play again? No. Beat it.
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